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Metal Gear Solid V Ground Zeroes for PlayStation 4

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 Metal Gear Solid V Ground Zeroes Ps4 

If you’re already planning on purchasing Metal Gear Solid V: Ground Zeroes but you aren’t sure which platform to get it for (you lucky multi-console owner, you), there are two primary factors that are worth considering: graphics and exclusive content.

Ground Zeroes Graphics Comparison

The arrival of next-gen consoles spurs next-gen console wars, with manufacturers and loyalist fans alike fighting to defend their territory. Typically, this argument ends up being about graphics. Depending on who you ask, Xbox One has the best looking games in Ryse: Son of Rome andForza Motorsport 5, or, it’s Killzone: Shadow Fall that gives PlayStation 4 the lead.

Given the similarity of the CPU architecture in both consoles, one of the best ways to compare relative performance is by looking at cross-platform games. So far, PlayStation 4 has taken the lead in this category;Battlefield 4, Call of Duty: Ghosts, and Assassin’s Creed 4: Black Flag all run at higher resolutions on PlayStation 4 with frame rates equal to or better than their Xbox One counterparts. Now, Sony can add Metal Gear Solid V: Ground Zeroes to its list of bragging rights as well. Metal Gear creator Hideo Kojima confirmedthat the PlayStation 4 version of Ground Zeroes runs at 1080p, and the Xbox One version at 720p--luckily for Xbox One owners, their version still hits 60 frames per second.

I've had firsthand experience playing Ground Zeroes on both consoles, but before I weigh in on the differences that I noticed, here’s Kojima’s Metal Gear Solid V: Ground Zeroes graphics comparison video for a bit of reference:

While the above video clearly distinguishes the resolution and frame-rate differences between current and next-gen platforms, there's very little time spent comparing the PlayStation 4 version against the Xbox One version. We already know the PlayStation 4 version of Ground Zeroes is technically better than the Xbox One, but Kojima cited the difference as "slight" in a tweet from a few weeks ago.

Let me be clear: the PlayStation 4 version is noticeably better, and when you compare it against the Xbox One version in person, there's more than a slight difference. I played both consoles on a ~ 36-inch LCD monitor from three to four feet away, and the impact of going from 1080p to 720p was obvious and pronounced.

Ground Zeroes on PlayStation 4 fulfills every expectation I have for next-gen games: full HD resolution (1080p), 60 FPS, detailed models, and advanced lighting. Eventually, I hopped onto an Xbox One. I was immediately struck by the downgrade in visuals. The frame rate and lighting effects were as impressive as the PlayStation 4 version, but everything looked rough around the edges. "Did they turn off anti-aliasing?", I asked a nearby Konami employee. "No," he said. When I continued to push for some sort of explanation, I got the answer we've heard time and time again since the consoles launched last year: the Xbox One version is only 720p.

I don't want Xbox One owners to feel like they're getting a poor version of Ground Zeroes, because it still looks impressive; it's just not as impressive as the PlayStation 4 version. There aren't many games that look this good, period, so you should still expect to be impressed by Ground Zeroes at 720p. However, if you have a choice, and graphics are of the utmost importance, the PlayStation 4 version is the one to get.

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